/*

 @name    : 锅巴汉化 - Web汉化插件
 @author  : 麦子、JAR、小蓝、好阳光的小锅巴
 @version : V0.6.1 - 2019-07-09
 @website : http://www.g8hh.com

*/

//1.汉化杂项
var cnItems = {
    _OTHER_: [],

    //未分类：
    'Playtime': '游戏时长',
    'Shop': '商店',
    'Settings': '设置',
    'Skills': '技能',
    'Research': '研究',
    'Research all': '研究全部',
    'Researching Power': '研究力量',
    'Reset': '重置',
    'Shop Cost Multi': '商店成本倍数',
    'Statistics': '统计',
    'Upgrade +': '升级 +',
    'Upgrade': '升级',
    'Active Playtime': '在线游戏时间',
    'Achievements': '成就',
    'Auto Delete': '自动删除',
    'Basic': '基本',
    'Bank Account': '银行账户',
    'Buy': '购买',
    'button': '按钮',
    'Buy all': '全部购买',
    'Bonus': '奖励',
    'Copy': '复制',
    'Copy this and save it somewhere.': '复制此并将其保存在某处。',
    'Daily Reward': '日常奖励',
    'EXp Multi': '经验倍数',
    'EXP Multi': '经验倍数',
    'Export': '导出',
    'Font Loaded': '字体已加载',
    'Import': '导入',
    'Marketing Speed': '营销速度',
    'Marketing Power': '营销力量',
    'Making a name': '成名',
    'Get More': '获取更多',
    'Get your first fan': '得到你的第一个粉丝',
    'Good Game': '好游戏',
    'Hard Reset': '硬复位',
    'Ideas': '想法',
    'Level': '等级',
    'Load': '加载',
    'My first game!': '我的第一个游戏！',
    'Pause on Load': '暂停加载',
    'Pause on Recursion': '暂停递归',
    'Tapper GameDev Miner': '点击游戏开发矿工',
    'Version': '版本',
    'Bonus Shop': '奖励商店',
    'Bonus Points': '奖励点',
    'Bugs': '错误',
    'Free Stuff': '免费的东西',
    'Learn to Code': '学习编码',
    'Learn to Count': '学习计数',
    'Logician': '逻辑师',
    'Logic Exp Multi': '逻辑经验倍数',
    'Max. Retention': '最大保留',
    'Init.Players': '初始玩家',
    'Retention': '保留',
    'Tier': '层',
    'Think': '思考',
    'Ideas are needed to create game features': '创建游戏功能需要创意',
    'World Domination': '统治世界',
    'Wash your hair': '洗头发',
    'Unlocks Marketing': '解锁营销',
    'Unlocks Shop': '解锁商店',
    'Unlocks Features': '解锁功能',
    'Unlocks contracts': '解锁合同',
    'Unlocks butchering': '解锁屠宰',
    'Unlocks Bug fixing': '解锁错误修复',
    'Unlocks at level': '解锁等级',
    'Achievement Unlocked: I have an idea for a game': '成就解锁：我有一个游戏的想法',
    'Auto Release Threshold': '自动发布入口',
    'Bug Fixing Power': '错误修复力量',
    'Bug Fixing Speed': '错误修复速度',
    'Enable Game Plot': '启用游戏情节',
    'Enable Music': '启用音乐',
    'Earn your first cent': '赚取你的第一分钱',
    'Done!': '完成！',
    'Dev': '开发',
    'Exp Multi': '经验倍数',
    'Features': '功能',
    'Fans': '粉丝',
    'Fan gain per player': '每位玩家获得粉丝',
    'Fan gain per hour': '每小时粉丝获得',
    'Fan Expectations': '粉丝预期',
    'Finally it pays out!': '最后它付出了代价！',
    'Power': '力量',
    'Program': '编程',
    'Program 2 features': '编程 2 个功能',
    'Quality': '质量',
    'Quality Game': '优质游戏',
    'Reach Charisma Level': '达到魅力等级',
    'Release': '发布',
    'Reward: Unlocks Features; 5 Bonus Points': '奖励：解锁功能; 5奖励点',
    'Logic Points': '逻辑点',
    'Logic': '逻辑',
    'Need more ideas!': '需要更多想法！',
    'Changelog': '更新日志',
    'Charisma Exp Multi': '魅力经验加成',
    'Contractor': '承包商',
    'Charismatic': '超凡魅力',
    'Creative': '创意',
    'Creativity': '创造力',
    'Creativity Exp Multi': '创造力经验加成',
    'Creativity Points': '创意点',
    'Credits': '鸣谢',
    'Day': '天',
    'Enable Sound': '启用声音',
    'Feature Programming': '功能编程',
    'Bulk Thinking': '整体思维',
    'Disclaimer': '免责声明',
    'Donations': '捐赠',
    'Great Ideas': '伟大的想法',
    'Holiday': '假日',
    'Holiday Discount': '假日折扣',
    'Reach Logic Level': '达到逻辑级别',
    'Reach Creativity Level': '达到创造力水平',
    'Reach Intelligence Level': '达到智力水平',
    'Replayability': '可玩性',
    'Thinking Power': '思考力量',
    'Thinking Speed': '思考速度',
    'Total Ideas': '想法总数',
    'Achievement Unlocked: What\'s that?': '成就解锁：那是什么？',
    'Reward: Unlocks Bug fixing; 5 Bonus Points': '奖励：解锁错误修复; 5奖励点',
    'Value': '值',
    'Volume': '音量',
    'What\'s that?': '那是什么？',
    'Quality Multi': '质量倍数',
    'Achievement Unlocked: Insect Killer': '解锁成就:昆虫杀手',
    'Fix': '修复',
    'Programming Power': '编程能力',
    'Programming turns ideas into features that improve the playtime and quality of your game': '编程将想法转化为能够提高游戏时间和质量的功能',
    'Passive Playtime': '被动游戏时间',
    'Paste the savedata here and click load.': '将存档数据粘贴到这里，然后单击加载按钮。',
    'Bugs decrease the quality of your games, so get rid of them!': '错误会降低游戏的质量，所以一定要清除它们!',
    'Publicity': '宣传',
    'Use Engineering Notation': '使用工程符号',
    'Unlocks Game tab': '解锁游戏标签',
    'Total Players': '总玩家',
    'Increases charisma skill learning speed by +10% per level (compounding': '每个级别增加+ 10％的魅力技能学习速度（复合',
    'Increases logic skill learning speed by +10% per level (compounding': '每级逻辑技能学习速度提高+ 10％（复合',
    'Increases the chance for great ideas by 10% per level (diminishing). Great Ideas turn into great features which give 10 quality': '每个级别增加10％的好主意（减少）。 伟大的想法变成伟大的功能，提供10质量',
    'Insect Killer': '昆虫杀手',
    'Intelligence Exp Multi': '智力经验倍数',
    'Intelligent': '智能',
    'Link': '链接',
    'max': '最大',
    'Multiplies ideas by 2 per level': '每个级别将想法乘以2',
    'Multiplies the cost of Holiday by 90% per level (diminishing': '每级增加90%的假期成本(递减)',
    'release': '发布',
    'Turn your Device': '开启设备',
    'Unlocks telescope research': '解锁望远镜研究',
    'Think of 1 K ideas in total': '想出总共1000个想法',
    'Think of 1 Million ideas in total': '想出总共1 Million 个想法',
    'Think 2 times faster per level': '每级让思考快2倍',
    'Release a game with a quality of at least': '发布一款最低质量的游戏',
    'Reward Available!': '奖励可用！',
    'Release your first game': '发布你的第一款游戏',
    'Great Features': '强大的功能',
    'Game made by': '游戏作者',
    'Value: +': '值: +',
    'Coding Patterns': '编码模式',
    'Release a game with a retention of': '发布一个游戏保留',
    'Programming Speed': '编程速度',
    'Program 2 times faster per level': '每级使编程快2倍',
    'Produce fewer bugs per feature.': '每个功能产生的错误更少。',
    'Multiplies the influence a feature has on the programming power by 90% per level (diminishing': '将一个特性对编程能力的影响每级增加90%(递减)',
    'Multiplies Bandwidth cost by 95% per level (diminishing': '将带宽成本乘以每级95％（递减',
    'Multiplies bug fixing speed by 2 per level': '每个级别将错误修复速度乘以2',
    'Bug Fixing': '错误修复',
    'Careful Programming': '精心设计的编程',
    'Content Streching': '内容延伸',
    'Server Architecture': '服务器架构',
    'Server full! Delete a game in the game tab': '服务器满了！ 在游戏标签中删除一个游戏',
    'Increases playtime of games by 2.5 Min per feature per level': '每个级别的每个功能增加游戏的游戏时间2.5分钟',
    'I have an idea for a game': '我有一个游戏的想法',
    'Get daily rewards and unlock achievements to get more bonus points': '获得每日奖励和解锁成就，以获得更多奖励点',
    'Butcher all': '屠宰所有',
    'Follow me on Kongregate for 5 Bonus Points!': '在Kongregate上关注我获得5个奖励点！',
    'A great feature gives 10 quality': '一个伟大功能提供10质量',
    'Adds an option to buy 100 of each employee and butcher them, if affordable': '如果可以负担的话，添加一个选项来购买100名每位员工并屠宰他们',
    'Adds an option to buy all items in the shop with one click': '添加一个选项，只需点击一下即可购买商店中的所有商品',
    'Adds an option to buy all researches with one click': '添加一个选项，只需点击一下即可购买所有研究',
    'Adds an option to buy buffs automatically': '添加一个自动购买增益的选项',
    'Adds an option to delete games automatically when the server is full': '添加一个选项，在服务器已满时自动删除游戏',
    'Adds an option to release a contract automatically': '添加一个自动发布合同的选项',
    'Adds an option to release games automatically': '添加一个自动发布游戏的选项',
    'Adds an option to upgrade bandwidth automatically': '添加一个自动升级带宽的选项',
    'Auto Bandwidth': '自动带宽',
    'Auto Buff': '自动增益',
    'Auto Contract': '自动合同',
    'Auto Release': '自动发布',
    'Increase your learning speed by +100% per level': '每级提高学习速度+ 100％',
    'Ok': '好的',
    'Join the Subreddit for 5 Bonus Points!': '加入Subreddit获得5个奖励点！',
    'Join the Discord for 5 Bonus Points!': '加入Discord获得5个奖励点！',
    'Like me on Facebook for 5 Bonus Points!': '在Facebook上Like我，获得5个奖励点！',
    'Reset your Creativity Skills': '重置您的创造力技能',
    'Reset your Logic Skills': '重置您的逻辑技能',
    'Achievement Unlocked: My first game!': '成就解锁：我的第一款游戏！',
    'Max': '最大',
    'Reward: Unlocks Game tab; 5 Bonus Points': '奖励：解锁游戏标签; 5点奖励点',
    'Money': '金钱',
    'The amount of players that will play your game on release': '在发布时玩游戏的玩家数量',
    'The quality needed to get maximum retention': '获得最大保留所需的质量',
    'Your fans will play all of your new games when they release': '您的粉丝将在发布时玩您的所有新游戏',
    'Achievement Unlocked: Total Players': '成就解锁：玩家总数',
    'Market': '销售',
    'Games': '游戏',
    'Achievement Unlocked: Total Ideas': '成就解锁：总想法',
    'Hi Mom!': '嗨，妈妈！',
    'Think of 1k ideas in total': '总共想出1k个想法',
    'RPG Tap': 'RPG点击',
    'Charisma': '魅力',
    'Charisma Points': '魅力点',
    'Multiplies marketing speed by 2 per level': '每个级别的营销速度乘以2',
    '1% of the players of each game per level also play every other game': '每个级别每个游戏的玩家中有1％也玩其他游戏',
    '1000 fans will donate 0.02 per level every hour': '1000名粉丝每小时将捐赠0.02每级',
    'Brand Building': '品牌建设',
    'Band Width': '带宽',
    'Buy +': '购买 +',
    'Buffs': '增益',
    'Bubble Gum': '泡泡糖',
    'Calculator': '计算器',
    'Cent decoration': '装饰品',
    'Energy Drink': '能量饮料',
    'Extremely Tiny Computer': '微型计算机',
    'Coffee': '咖啡',
    'Achievement Unlocked: Bank Account': '解锁成就:银行账户',
    'Unlocks employees': '解锁员工',
    'Market your game to give it more publicity and reach more players': '推广您的游戏，为其提供更多宣传，并吸引更多玩家',
    'Achievement Unlocked: Charismatic': '成就解锁：魅力十足',
    'Multiplies shop prices by 95% per level (diminishing': '每个级别的商店价格乘以95％（递减',
    'Multiplies the price of employees by 95% per level (diminishing': '每级将员工价格乘以95％（递减',
    'Reset your Charisma Skills': '重置你的魅力技能',
    'Shop Discount': '商店折扣',
    'Money Grabbing': '抢钱',
    'Increases cpm by +10% per level (compounding': '每级cpm增加+ 10％（复合',
    'Great Ideas are needed to create great game features. A great feature gives 10 quality': '创造出色的游戏功能需要伟大想法。 一个伟大功能提供10质量',
    'Employee Discount': '员工折扣',
    'Items': '物品',
    'Learn 2 times faster for 4 minutes (affected by tickspeed': '4分钟学习速度提高2倍（受到tick速度的影响',
    'Learn Creativity 1.1 times faster': '学习创造力快1.1倍',
    'Hang the first cent you ever earned on the wall to get more Motivation and work 1.1 faster': '把你曾经赚到的第一分钱挂在墙上，以获得更多的动力并更快地工作，工作速度x1.1',
    'Employees': '员工',
    'Flea': '跳蚤',
    'Idea Guys': '有想法的人',
    'Marketers': '市场营销人员',
    'Bug Fixers': '错误修复者',
    'Feature Programmers': '功能程序员',
    'Not very pleasant to have around in the office. Power': '在办公室里到处走动不是很愉快。加油',
    'They are not really good in what they are doing but at least you can idle a bit. Power': '他们在做什么并不是很好，但至少你可以闲着一点。 加油',
    'Cockroach': '蟑螂',
    'How many games you can have published at the same time': '您可以同时发布多少个游戏',
    'How many players can play a game simultaneously': '有多少玩家可以同时玩游戏',
    'Server Size': '服务器大小',
    'Name': '名称',
    'Total Plays': '总游戏次数',
    'New Players': '新玩家',
    'Cactus': '仙人掌',
    'Megaphone': '扩音器',
    'Marketing Effectiveness': '营销效率',
    'Typewriter': '打字机',
    'Get new ideas 1.1 times faster': '获得新想法的速度提高1.1倍',
    'Learn 2 times faster for 20 minutes (affected by tickspeed': '20分钟内学习速度提高2倍（受tick速度影响',
    'Memorability': '记忆性',
    'Software Architecture': '软件架构',
    'Team Work': '团队合作',
    'Shitty Phone': '低劣的电话',
    'Programming Quality': '编程质量',
    'Achievement Unlocked: Logician': '成就解锁：逻辑师',
    'Tapper Idle': '点击放置',
    'Program new features 1.1 times faster': '编程新功能的速度提高了1.1倍',
    'Book': '书',
    'Cocaine': '鲱鱼罐头',
    'Clash of Civ': '文明与冲突',
    'Employees get their power multiplied by 0.1% per level for each employee working on the same task': '对于从事同一任务的每位员工，员工的效率每级乘以0.1％',
    'Multiplies structuring speed by 2 per level (unlock through research': '将每个级别的结构化速度乘以2（通过研究解锁',
    'Multiplies the quality of a game by 2 per level': '每个级别将游戏质量乘以2',
    'Actions': '操作',
    'Delete': '删除',
    'Current Players': '当前玩家',
    'CPM (Money you get per 1000 Players': 'CPM (每千名玩家获得的金额',
    'Time since release': '发布后的时间',
    'Total Players (Amount of people that played your game at least once. If it equals the population, no new people will play': '总玩家数（至少玩过一次游戏的人数。如果等于人口，则不会有新玩家参与',
    'Total Revenue': '总收入',
    'Get your games played 10 Million times in total': '',
    'Marketing Efficiency': '营销效率',
    'Increases fan gain by +20% per level (compounding': '每级增加粉丝增益+ 20％（复合',
    'How long your game can be played without running out of content': '在没有内容耗尽的情况下，您的游戏可以玩多长时间',
    'Multiplies initial Players by 2 per level': '每个级别将初始玩家乘以2',
    'Multiplies marketing efficiency decay by 90% per level (diminishing': '将营销效率每个级别的衰减率提高90％（递减',
    'Tapper Incremental': '增量点击',
    'Ant Farm': '蚂蚁农场',
    'Research Bench': '研究工作台',
    'Achievement Unlocked: Quality Game': '解锁成就：高质量游戏',
    'Community Building': '社区建设',
    'Grow Tapper': '成长点击',
    'Tap Grind': '点击工匠',
    'Unlocks research': '解锁研究',
    'Clash Defence': '冲突防御',
    'Craft Tycoon': '工艺大亨',
    'Achievement Unlocked: Making a name': '成就解锁：成名',
    'Reward: Unlocks contracts; 5 Bonus Points': '奖励：解锁合同; 5点奖励点',
    'Fix Bugs 1.1 times faster': '修复错误速度x1.1倍',
    'Haircut': '理发',
    'Learn everything 1.1 times faster': '学习一切快了1.1倍',
    'Market 1.1 times faster': '市场增长x1.1倍',
    'Better Calculator': '更好的计算器',
    'Better Book': '更好的书',
    'Better Decoration': '更好的装饰',
    'Company: Generica': '公司：通用',
    'Company: Eviltronic Arts': '公司：恶魔艺术',
    'Contracts': '合同',
    'Contracts will give you special rewards if you fulfill them. You need to accept a contract to work on it. The game created will not belong to you, so won\'t bring you revenue or fans. You will only get the reward.': '如果您履行合同，合同将给予您特殊奖励。 您需要接受合同才能使用它。 创建的游戏不属于您，因此不会为您带来收入或粉丝。 你只会获得奖励。',
    'Create a game with a quality of': '创建一个游戏质量为',
    'Hello World!': '你好，世界！',
    'Learn creativity 1.1 times faster': '学习创造力快1.1倍',
    'Miner Idle': '矿工放置',
    'Repeatable': '重复',
    'Reward: ?': '奖励: ?',
    'Special': '特殊',
    'To the dark side': '黑暗的一面',
    'Yes': '是',
    'No': '否',
    'Accept': '同意',
    'Titans Inc.': '泰坦公司',
    'Cancel': '取消',
    'Better Style': '更好的风格',
    'Reward': '奖励',
    'Clash of Pixel Incremental': '像素增量冲突',
    'Chopper Idle': '砍树放置',
    'Company: Your fanclub': '公司：你的粉丝俱乐部',
    'Refresh your thoughts. Will reset the cost of new ideas. (Use when getting ideas is slowing down': '刷新你的想法。 将重置新想法的成本。 （在获得想法时放慢使用',
    'Achievement Unlocked: Replayability': '成就解锁：可重玩性',
    'Better Bug Pets': '更好的错误宠物',
    'Better Haircut': '更好的理发',
    'Better PC': '更好的电脑',
    'Better Typewriter': '更好的打字机',
    'Think of new ideas 1.1 times faster': '思考新想法的速度要快1.1倍',
    'Learn charisma 1.1 times faster': '学习魅力的速度要快1.1倍',
    'Miner Incremental': '矿工增量',
    'Meth': '冰镇可乐',
    'Fix bugs 1.1 times faster': '修复bug的速度提高了1.1倍',
    'Intelligence Points': '智力点',
    'Release a game with a playtime of 1 K hours': '发布一个游戏时间为1k小时',
    'Research Points': '研究点',
    'Scientists': '科学家',
    'Intelligence': '智力',
    'At least they are cute. Power': '至少它们很可爱。加油',
    'Hamster': '仓鼠',
    'Research new technologies to make your games better': '研究新技术使你的游戏更好',
    'The percentage of players that can keep playing every hour based on playtime': '根据游戏时间，玩家每小时可以继续玩游戏的百分比',
    'The percentage of players that will keep playing every hour based on playtime and quality/expecations': '基于游戏时间和质量/期望，玩家每小时坚持玩游戏的百分比',
    'Money you will get for 1000 plays': '每1000个玩家你可以得到的钱',
    'How good your game is': '你的游戏有多好',
    'Increases buff duration by 20% per level': '每级增加增益持续时间20％',
    'Increases creativity learning speed by +10% per level (compounding': '每级增加+ 10％的创造力学习速度（复合',
    'Learn to think': '学会思考',
    'Multiplies the price of researches by 95% per level (diminishing': '研究价格每级增加95％（递减',
    'Research Discount': '研究折扣',
    'Reset your Intelligence Skills': '重置您的智力技能',
    'The money your fans give you every hour': '你的粉丝每小时给你的钱',
    'Chemistry': '化学',
    'Inspiration': '灵感',
    'Multiplies fan expectations by 95% per level (diminishing': '每级增加95%的粉丝期望(递减',
    'Increases chance for unique ideas by 1% per level (diminishing). Unique Ideas turn into unique features which give 100 quality': '每级增加1%独特想法的机会(递减)。独特的想法转化为独特的功能，赋予100品质',
    'Unique Ideas': '独特的想法',
    'Disappointment': '失望',
    'Employees working on the same task as you get their power multiplied 20% per level': '在您获得相同任务的员工中，每级能力乘以20％',
    'Achievement Unlocked: Creative': '成就解锁：创意',
    'Forced Ads': '强制广告',
    'Increases CPM by': '提高CPM',
    'Multiplies playtime by': '游戏时间加成',
    'Procedural Generation': '程序生成',
    'Unique Features': '独特功能',
    'Unique Ideas are needed to create unique game features. A unique feature gives 100 quality': '需要独特的想法来创建独特的游戏功能。 独特的功能提供100质量',
    'Fan Service': '粉丝服务',
    'A unique feature gives 100 quality': '一个独特的功能给予100质量',
    'Achievement Unlocked: Research': '成就解锁：研究',
    'Clicker Knights': '点击骑士',
    'Contract) Castle Grinder': '合同）城堡磨床',
    'Achievement Unlocked: Contractor': '成就解锁：承包商',
    'Coding Structure': '代码结构化',
    'Unlocks code structuring': '解锁代码结构',
    'Tap': '点',
    'Learn 2 times faster for 1 hour (affected by tickspeed': '学习速度在1小时内快2倍（受tick速度影响',
    'Reward: Publicity': '奖励：宣传',
    'More.. friendsss..': '更多..朋友..',
    'Motivational Course': '励志课程',
    'Clash Tap': '冲突点击',
    'Clicker Knights Miner': '点击骑士矿工',
    'Company: Swarm Inc.': '公司：虫群公司',
    'Contract) Defence Tapper': '合同）防御点击',
    'Party': '派对',
    'Unstructured Code': '非结构化代码',
    'Code Structure': '代码结构化',
    'Community Forum': '社区论坛',
    'Craft Tapper': '工艺点击',
    'Data Mining': '数据挖掘',
    'Feedback Channel': '反馈渠道',
    'Get your games played 1 Billion times in total': '让您的游戏总共被玩1 Billion次',
    'Give us... 5k bugssss': '给我们... 5k 错误',
    'How to be smart': '如何变得聪明',
    'Increases intelligence learning speed by +20% per level (compounding': '每个级别的智力学习速度提高+ 20％（复合',
    'Increases learning speed by +10% per level (compounding': '每个级别的学习速度提高+ 10％（复合',
    'Learn to learn': '学会学习',
    'Monkey': '猴子',
    'Multiplies Fan Gain by': '将粉丝获得倍数乘以',
    'Multitasking': '多任务处理',
    'Neural Network': '神经网络',
    'Not Rich enough': '不够丰富',
    'Party Discount': '派对折扣',
    'Quest Defence': '任务防御',
    'Research Multi': '研究倍数',
    'Reward: Cpm +': '奖励: Cpm +',
    'Reward: Feature Programming': '奖励：功能编程',
    'Rise of Defence': '防御的崛起',
    'Structurers': '架构师',
    'Structure': '架构',
    'Blog': '博客',
    'Castle Grinder': '粉碎城堡',
    'Bulk Researching': '批量研究',
    'Chopper RPG': '砍杀RPG',
    'Clicker Dice': '骰子点击',
    'Passively learn each skill without working on them with 1% efficiency per level': '被动地学习每项技能而无需工作，每个级别1％的效率',
    'Multiplies the cost of Party by 90% per level (diminishing': '将每个级别的党的派对乘以90％（递减',
    'Multiplies research points gained by 2 per level': '将每个级别获得的研究点数增加2',
    'Multiplies research speed by 2 per level': '每个级别将研究速度提高2倍',
    'We want 11.08k bugss... in exchange for resssearch': '我们想要11.08k的错误 ...以换取研究',
    'Having actual fingers helps a lot while working with computers. Power': '在使用计算机时，有实际的手指可以帮助很多。 加油',
    'Grow : The Game': '成长：游戏',
    'Even more... friends': '更多......朋友们',
    'Time': '时间',
    'Achievement Unlocked: Hi Mom!': '成就解锁：嗨，妈妈！',
    'Auto': '自动',
    'Castle': '城堡',
    'Fall of Progress': '进度下降',
    'Fight Incremental': '战斗增量',
    'Grow Idle Craft': '成长工艺放置',
    'Knights': '骑士',
    'Pixel Grow': '像素生长',
    'Reward: Unlocks Marketing; 5 Bonus Points': '奖励：解锁营销; 5点奖励点',
    'Tap Quest': '点击任务',
    'Absorb Galaxy': '吸收星系',
    'Absorb Universe': '吸收宇宙',
    'Body Enhancement': '身体增强',
    'Brain Capacity': '脑容量',
    'Brain Enhancement': '大脑增强',
    'Clones': '克隆',
    'Contact Curve': '接触曲线',
    'Lower Difficulty': '降低难度',
    'Lower Expectations': '降低预期',
    'Learn logic 1.1 times faster': '学习逻辑的速度提高1.1倍',
    'Intergalactic': '星际',
    'Overclocking': '超频',
    'Planet Expectations': '行星期望',
    'Planet Population': '行星人口',
    'Recursion': '递归',
    'Recursion Points': '递归点',
    'Recursive': '递归',
    'Reproduction': '繁殖',
    'Rich Parents': '富二代',
    'Space Crack': '空间裂缝',
    'CPM Multi': 'CPM 倍数',
    'Discipline': '纪律',
    'Download RAM': '下载RAM',
    'Experimental Liquid': '实验液体',
    'Gang Clash': '帮派冲突',
    'Multiplies Expecations per Planet by 90% per level (diminishing': '每个行星的预期乘数每级增加90％（减少',
    'Multiplies fan expectations by 98% per level (diminishing': '粉丝预期每级增加98％（减少',
    'Multiplies Max Planet Population by 10 per level': '每升一级最多增加10个行星人口',
    'Multiplies starting money by 10 per level': '每级给予启动资金乘以10',
    'Increases tickspeed by 10% per level': '每升一级增加10%的tick速度',
    'Increases population multi by 100% per level': '每升一级人口增加100%',
    'Increases Exp Multi by 50% per level': '每升一级增加经验值50%',
    'Increases CPM by 50% per level': '每级增加50%的CPM',
    'Increases Butcher Multi by 10% per level': '每升一级屠夫倍数增加10%',
    'Increases Bandwidth by 50% per level': '每级增加50%的带宽',
    'Increase max levels of skills by 1 per level': '每升一级增加一级最大技能',
    'Higher possibility that a planet has more population (pow(rnd,1e-41) * maxpop). Multiplies by 0.9 per level (diminishing': '行星人口越多的可能性越大(pow(rnd,1e-41) * maxpop)。每级乘以0.9(递减)',
    'Maximum Population is increasing by 0.00001% per hour per level': '每级最高人口每小时增长0.00001%',
    'Reach Charisma Level 4.58 K': '达到魅力等级4.58 K',
    'Reach Creativity Level 4.57 K': '达到创意等级4.57 K',
    'Reach Intelligence Level 4.59 K': '达到智力等级4.59 K',
    'Reach Logic Level 4.56 K': '达到逻辑等级4.56 K',
    'Work 2 times faster for 1 hour (affected by tickspeed': '1小时内工作速度提高2倍(受tick速度影响)',
    'Robot': '机器人',
    'Reset research cost (Use when research point gain is slowing down': '重置研究成本(当研究点增益降低时使用)',
    'Much smarter than any human or AI. For a bit money you can convince them to work for you, even though they will be extremely bored by your tasks. Power': '比任何人类或人工智能都聪明。花点钱你就能说服他们为你工作，即使他们会对你的工作感到极度无聊。加油',
    'Programmed to optimize everything to create the best games. Just be careful that they do not take over the world. Power': '程序优化一切，创造最好的游戏。只要小心，他们不会占领世界。加油',
    'These beings have the brainpower of multiple beings at once. They all work together even though they aren\'t at the same place. Power': '这些生物同时拥有多个生物的脑力。他们都在一起工作，即使他们不在同一个地方。加油',
    'Transcendent being': '超越存在',
    'Why not combine the powers of AI with an alien? They are exponentially smarter than either of its halfs.  Power': '为什么不将AI的力量与外星人结合起来？ 它们比其中任何一半都要指数级智能。 加油',
    'Alien': '外星人',
    'Cyborg Alien': '人造外星人',
    'Hivemind': '母巢',
    'Human': '人类',
    'An overworldy being. Nobody knows what it is, only that the fact that they are working for you is really disregarding their powers. But they have to pay bills, too.  Power': '一个世俗的存在。 没有人知道它是什么，只是他们为你工作的事实真的无视他们的力量。 但他们也必须支付账单。 加油',
    'An actual human being, willing to sell their soul and work for you forever. Power': '一个真实的人，愿意出卖自己的灵魂并永远为你工作。 加油',
    'A learning Artificial Intelligence, always becoming smarter. At one point it may realized humans a disturbing factor in creating better Idle Games. Power': '学习人工智能，总是变得更聪明。 有一次，它可能会让人类认识到创造更好的空闲游戏的令人不安的因素。 加油',
    'Grow Knights Tapper': '成长骑士点击',
    'Increases CPM by 0.00001 x publicity': 'CPM增加0.00001 x宣传',
    'Marketing Optimizing': '营销优化',
    'Micro Transactions': '微交易',
    'Multiplies fans gained by blog by': '博客获得的粉丝倍数',
    'Vlog': '视频博客',
    'Company: Lutsgames': '公司：鲁托斯游戏',
    'Update': '更新',
    'Contract) Idle Idle Game Dev': '合同) 放置游戏开发放置',
    'Universe explored': '宇宙探索',
    'Planets to Analyze': '行星分析',
    'Search': '搜索',
    'Need to find more planets!': '需要找到更多的行星！',
    'Need more inhabited planets!': '需要更多有人居住的行星！',
    'Max Population per Planet': '每个行星最大人口数',
    'Last Population': '最后人口',
    'Inhabited Planets': '有人居住的行星',
    'Found Planets': '发现行星',
    'Fight': '战斗',
    'Expectation Multi per Planet': '每个星球的期望倍数',
    'Contacted Planets': '联络行星',
    'Contact': '联络',
    'Chance': '几率',
    'Analyze': '分析',
    'Unlocks Discipline Skill': '解锁纪律技能',
    'Unlocks Lower Expecations Skill': '解锁低期望技能',
    'Thieves': '盗贼',
    'Select': '选择',
    'Play now': '现在开始',
    'Kill them before they lay eggs!': '在他们产卵之前杀死他们！',
    'High Expectations': '高期望',
    'Unlocks Reproduction Skill': '解锁繁殖技术',
    'Watch Ad for 2x Speed': '看广告获得2x速度',
    'You may select a challenge to modify the game and get special rewards by finishing them.': '您可以选择挑战来修改游戏并通过完成它们获得特殊奖励。',
    'Your employees are tired of not getting any salary. Every employee will steal money as high as their base cost every hour. Develop Idle Idle Gamedev to end the challenge.': '你的员工厌倦了没有得到任何薪水。 每个员工每小时都会偷钱和基本费用一样高。 开发放置游戏开发放置以结束挑战。',
    'Your fans are getting bored. You will lose 0.1% of your fans every hour. Develop Idle Idle Gamedev to end the challenge.': '你的粉丝越来越无聊了。 你每小时会失去0.1％的粉丝。 开发放置游戏开发放置以结束挑战。',
    'You created Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev in Idle Idle GameDev! You can tweak some parameters and play your just developed game. This works like a reset, you will lose all your money, researches, items, fans and skills. But you are able to buy powerful upgrades with recursion points that depend on your number of fans.          ': '你创建的放置游戏开发放置里的放置游戏开发放置里的放置游戏开发放置里的放置游戏开发放置里面的放置游戏开发放置里面的放置游戏开发放置！你可以调整一些参数并玩你刚开发的游戏。 这就像重置一样，你将失去所有的钱，研究，物品，粉丝和技能。 但是你可以购买强大的升级，其递归点取决于你的粉丝数量。',
    'Fan Gain +': '粉丝获得 +',
    'Fan Expectations are multiplied by 100. Develop Idle Idle Gamedev to end the challenge.': '粉丝期望值乘以100。开发放置游戏开发放置结束挑战。',
    'Challenges': '挑战',
    'Bugs are real and reproducing. They will increase by 1% every hour. Contact a planet to end the challenge.': '错误是真实的和复制的。 它们每小时会增加1％。 联系行星以结束挑战。',
    'Bored Fans': '无聊的粉丝',
    'Tick Speed': 'Tick速度',
    'Speedrun': '竞速破关',
    'Spacerun': '太空竞赛',
    'Total Fans': '总粉丝',
    'Universe Domination': '宇宙统治',
    'Unlocks buyable Spaceship': '解锁可购买的太空飞船',
    'Recurse': '递归',
    'Recurse 16 times': '递归16次',
    'The End. (?': '结束。（？',
    'Recursion Point Multi': '递归点倍数',
    'Recurse in less than 2 Years, 17 Days, 12 Hours,  (ingame time': '递减时间小于2年，17天，12小时，（游戏时间',
    'Planet Contacting': '行星联系',
    'Planet Searching': '行星搜索',
    'Planet Analyzing': '行星分析',
    'New potential players': '新的潜在玩家',
    'Have everybody in the universe as your fan': '让宇宙中的每个人都成为你的粉丝',
    'Get 100 Billion fans in total': '总共获得100 Billion粉丝',
    'Oh.. hi.. you\'re alone?': '哦..嗨..你一个人？',
    'Astronaut': '宇航员',
    'Analyzer': '分析仪',
    'Astronomer': '天文学家',
    'Beat 4 challenges in total': '总共击败了4个挑战',
    'Challenge Accepted': '接受挑战',
    'Analyze 1 K planets in total': '分析1 K行星总数',
    'Contacting Speed': '联系速度',
    'Fan Gain': '粉丝获得',
    'Find 10 K planets in total': '共找到10 K行星',
    'Find an inhabited Planet': '找一个有人居住的星球',
    'Contact 10 planets in total': '总共联系10个行星',
    'Base Quality': '基础质量',
    'Game is paused': '游戏已暂停',
    'Prog.Power Multi': '编程能力 加成',
    'Auto Delete Preference': '自动删除首选项',
    'Engineering  (': '工程符号  (',
    'Logarithmic (e': '对数 (e',
    'Lowest Current Players': '最低当前玩家',
    'Lowest Retention': '最低保留率',
    'Lowest Revenue': '最低收入',
    'Number Format': '数字格式',
    'Oldest': '最老的',
    'Only contact planets when having max fans': '只有达到粉丝上限才能接触行星',
    'Scientific (': '科学计数法 (',
    'Suffix (': '后缀 (',
    'At which quality/expectation ratio a game should be automatically released if Auto Release is unlocked and enabled. (in percent': '如果自动释放已解锁并启用，则应自动释放游戏的质量/期望比率。 （百分比',
    'Astronauts': '宇航员',
    'Astronomers': '天文学家',
    'Employees working on the same task as you get a 20% boost to their power (additive': '从事同样任务的员工可以获得20％的功率提升（附加',
    'Load:  ': '加载:  ',
    'Planet Analyzers': '行星分析仪',
    'Save:  ': '保存:  ',
    'Unassign All': '全部取消分配',
    'We want 14.48B bugss... in exchange for resssearch': '我们想要14.48B的错误 ...以换取研究',
    'Butcher': '屠夫',
    'GameDev : The Game': '游戏开发：游戏',
    'RPG Clash': 'RPG冲突',
    'Normal Speed': '正常速度',
    'Pause (Space': '暂停 (空格键',
    'Run time for just one tick (S': '运行时只需一个刻度（快捷键S',
    'Time will move 5x as fast (F': '时间将快5倍（快捷键F',
    'Better Office': '更好的办公室',
    'Better Research Bench': '更好的研究台',
    'Research 1.1 times faster': '研究速度提高1.1倍',
    'Structure Code 1.1 times faster': '结构化代码快1.1倍',
    'Contact a planet with a population of': '联系一个星球，它的人口是',
    'Contact a planet in less than 4 Years, 0 Days, 0 Hours,  (ingame time': '在4年0天0小时内(游戏时间)接触一个星球',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    'fixed: great feature enabling not saving': '修复：伟大功能不能保存',
    'fixed: holiday and party affected by buyamount': '已修复：假日和受到买方影响的一方',
    'fixed: players of a game directly becoming': '修正：直接成为游戏的玩家',
    'fixed: power multi of employees not displayed': '修复：员工的功率倍数不显示',
    'added: holiday and party for money': '添加：假期和派对换钱',
    'added: checkbox to enable programming for great and unique features': '添加：复选框以启用优秀和独特功能的编程',
    'added: auto release threshold setting': '添加：自动释放阈值设置',
    '': '',
    '': '',
    '\n                               You have to release your game before starting the contract. Release now?                          ': '您必须在开始合同之前发布您的游戏。 现在发布？',
    '\n                               You have to release your game before starting the contract. But your server is full. Do you want to abandon your game? YOUR CURRENT GAME WILL BE ABANDONED AND NOT RELEASED IF YOU CLICK YES                          ': '你必须在开始合同之前释放你的游戏。 但是你的服务器已满。 你想放弃你的游戏吗？ 如果您点击是，您的当前游戏将被放弃并且不会被释放',
    '\n                               Thank you!                          ': '非常感谢！',

    //原样
    '': '',
    '': '',

}


//需处理的前缀
var cnPrefix = {
    "(-": "(-",
    "(+": "(+",
    "(": "(",
    "-": "-",
    "+": "+",
    " ": " ",
    ": ": "： ",
    "Version:": "版本:",
}

//需处理的后缀
var cnPostfix = {
    ":": "：",
    "：": "：",
    ": ": "： ",
    "： ": "： ",
    " ": "",
    "/s)": "/s)",
    "/s": "/s",
    ")": ")",
    "%": "%",
}

//需排除的，正则匹配
var cnExcludeWhole = [
    /^x?\d+(\.\d+)?[A-Za-z%]{0,2}(\s.C)?\s*$/, //12.34K,23.4 °C
    /^x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /^\s*$/, //纯空格
    /^([\d\.]+)k \/$/,
    /^([\d\.]+)M \/$/,
    /^([\d\.]+)T \/$/,
    /^([\d\.]+)T 块钱$/,
    /^([\d\.]+)B \/$/,
    /^([\d\.]+)ky([\d\.]+)d([\d\.]+)h$/,
    /^\d+(\.\d+)?[A-Za-z]{0,2}.?\(?([+\-]?(\d+(\.\d+)?[A-Za-z]{0,2})?)?$/, //12.34M (+34.34K
    /^(\d+(\.\d+)?[A-Za-z]{0,2}\/s)?.?\(?([+\-]?\d+(\.\d+)?[A-Za-z]{0,2})?\/s\stot$/, //2.74M/s (112.4K/s tot
    /^\d+(\.\d+)?(e[+\-]?\d+)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?$/, //2.177e+6 (+4.01+4
    /^(\d+(\.\d+)?(e[+\-]?\d+)?\/s)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?\/s\stot$/, //2.177e+6/s (+4.01+4/s tot
];
var cnExcludePostfix = [
    /:?\s*x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /:?\s*x?\d+(\.\d+)?[A-Za-z]{0,2}$/, //: 12.34K, x1.5
]

//正则替换，带数字的固定格式句子
//纯数字：(\d+)
//逗号：([\d\.,]+)
//小数点：([\d\.]+)
//原样输出的字段：(.+)
var cnRegReplace = new Map([
    
    [/^Create a game with a playtime of (.+) and market it to (.+) players. We don\'t care about the quality, only want to make a lot of money$/, '创建一个游戏时间为$1的游戏，并将其推广给$2玩家。 我们不关心质量，只想赚很多钱'],
    [/^Create a game with (.+) initial players$/, '创建一个拥有$1初始玩家的游戏'],
    [/^(\d+)h Bonus Seconds$/, '$1小时奖励时间'],
    [/^Create a game with a quality of (.+) and (.+) initial Players.$/, '创建质量为$1和$2初始玩家的游戏。'],
    [/^Release a game with a playtime of (.+) hours$/, '发布一款游戏，并且有$1小时的玩游戏时间'],
    [/^Work (\d+) times faster for (\d+) minutes \(affected by tickspeed$/, '以$1倍的速度工作$2分钟\(受tick速度影响)'],
    [/^Get (\d+) hour of Bonus seconds \((\d+)x speed for$/, '获得$1小时奖励时间 \($2倍速度持续'],
    [/^Get (\d+) hours of Bonus seconds \((\d+)x speed for (\d+)h hours$/, '获得$1小时奖励时间 \($2 倍速度持续 $3 小时'],
    [/^Cost: (\d+) Bonus Points$/, '成本: $1 奖励点'],
    [/^Cost: (\d+) Intelligence Points$/, '成本: $1 智力点'],
    [/^Cost: (.+) Charisma Points$/, '成本: $1 魅力点'],
    [/^Cost: ([\d\.]+) k Research Points$/, '成本: $1 k 研究点'],
    [/^Cost: (.+) Research Points$/, '成本: $1 研究点'],
    [/^Cost: (.+) Recursion Points$/, '成本: $1 递归点'],
    [/^We want (.+) bugss... in exchange for resssearch$/, '我们想要 $1 bugs ...以换取研研研研究'],
    [/^(.+) Recursion Points$/, '$1 递归点'],
    [/^Cost: ([\d\.]+) Money$/, '成本: $1 金钱'],
    [/^Cost: (.+) Money$/, '成本: $1 金钱'],
    [/^Cost: (\d+) Logic Points$/, '成本: $1 逻辑点'],
    [/^Cost: (\d+) Creativity Points$/, '成本:$1 创意点'],
    [/^Get ([\d\.]+)(.+) fans$/, '获得 $1$2 粉丝'],
    [/^Have ([\d\.]+) K money$/, '有 $1K 块钱'],
    [/^Have ([\d\.]+) Million money$/, '有 $1 Million 块钱'],
    [/^Have (.+) money$/, '有 $1 块钱'],
    [/^Have ([\d\.]+) money$/, '有 $1 块钱'],
    [/^Have ([\d\.]+) K research points$/, '有 $1 K  研究点'],
    [/^Have (.+) research points$/, '有 $1 研究点'],
    [/^Cost: ([\d\.]+) Research Points$/, '有 $1 研究点'],
    [/^Think of ([\d\.]+) K ideas in total$/, '总共思考$1 K个想法'],
    [/^Think of (.+) ideas in total$/, '总共思考$1个想法'],
    [/^Have ([\d\.]+) ideas$/, '有 $1 想法'],
    [/^Have ([\d\.]+) fleas$/, '有 $1 跳蚤'],
    [/^Have ([\d\.]+) K research points$/, '有 $1 k研究点'],
    [/^Level: (\d+) \/$/, '等级：$1 \/'],
    [/^Fix ([\d\.]+) (.+) bugs total$/, '总计修复 $1 $2 错误'],
    [/^Fix ([\d\.]+) bugs total$/, '总计修复 $1 错误'],
    [/^Get your games played ([\d\.]+) K times in total$/, '让您的游戏总被玩次数达到$1 K次'],
    [/^(.+) Money$/, '$1 块钱'],
    [/^(.+) Fans needed$/, '需要$1粉丝'],
    [/^Games: (\d+)\/$/, '游戏：$1\/'],
    [/^Next Reward: (\d+)h(\d+)m$/, '下一个奖励：$1h$2m'],
    [/^(\d+) Bonus Points$/, '$1 奖励点'],
    [/^Value: ([\d\.]+) Mins$/, '值: $1 Mins'],
    [/^(\d+) BP$/, '$1 奖励点'],
    [/^(\d+) Unemployed$/, '$1 失业者'],
    [/^Release a game with a quality of at least (\d+) (.+)$/, '发布一款质量至少为 $1 $2的游戏'],
    [/^Version: (\d+).$/, '版本号：$1.'],
    [/^Reward: ([\d\.]+)k Money$/, '奖励：$1k 金钱'],
    [/^([\d\.]+)k Money$/, '$1k 金钱'],
    [/^Reward: (\d+) Money$/, '奖励：$1 金钱'],
    [/^Reward: ([\d\.]+) Fans$/, '奖励：$1 粉丝'],
    [/^Reward: ([\d\.]+)k Fans$/, '奖励：$1k 粉丝'],
    [/^Reward: (.+) Recursion Points next recursion$/, '奖励：$1递归点下一次递归'],
    [/^Time to accept: (\d+)m$/, '剩余同意时间：$1m'],
    [/^Reward: (.+) Research Points$/, '奖励：$1 研究点'],
    [/^Reward: ([\d\.]+) Fans$/, '奖励：$1 粉丝'],
    [/^Get (.+) additional fans every hour$/, '每小时获取$1个额外的粉丝'],
    [/^Create a game with a playtime of (.+) and a quality of (.+).$/, '制作一个游戏，游戏时间为$1，质量为$2。'],
    [/^Get your games played (.+) times in total$/, '让您的游戏总共计被玩 $1 次'],
    [/^Reward: Creativity Exp Multi x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励：创意经验倍数x$1; $2点奖励点'],
    [/^Release (\d+) contracts in total$/, '共发布 $1 份合同'],
    [/^Reward: Feature Programming x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励：功能编程x$1; $2点奖励点'],
    [/^Reward: Marketing Speed x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励：营销速度x$1; $2点奖励点'],
    [/^Reward: Charisma Exp Multi x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励:魅力经验倍数 x$1；$2奖励点'],
    [/^Reward: Logic Exp Multi x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励:逻辑经验倍数 x$1；$2奖励点'],
    [/^Reward: Bug Fixing Speed x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励:错误修复速度x$1；$2奖励点'],
    [/^Reward: Intelligence Exp Multi x([\d\.]+); ([\d\.]+) Bonus Points$/, '奖励：智力经验倍数x$1；$2点奖励点'],
    [/^\n(.+)You got (\d+) Bonus Points! Come back tomorrow for more!(.+)$/, '你得到$2点奖励点！ 明天再来可以获得更多！'],
    [/^Time: (\d+) Years, (\d+) Days, (\d+) Hours,$/, '时间：$1年，$2天，$3小时，'],
	[/^Time: (\d+) Hours,$/, '时间：$1小时，'],
	[/^Time: (\d+) Days, (\d+) Hours,$/, '时间：$1天，$2小时，'],
    [/^\n(.+)You were gone for (.+) Seconds. You gained (.+) bonus seconds(.+)$/, '你离开了$2秒钟。 你获得了$3秒奖励'],
    [/^\n(.+)You were gone for (.+) minutes, (.+) Seconds. You gained (.+) bonus seconds(.+)$/, '你离开了$2分钟，$3秒。 你获得了$4秒奖励'],
    [/^\n(.+)You were gone for (.+) Days, (.+) Hours, (.+) minutes, (.+) Seconds. You gained (.+) bonus seconds(.+)$/, '你离开了$2天，$3小时，$4分钟，$5秒。 你获得了$6秒奖励'],


]);
